Hi Is it possible to render out the shadow pass of a model on its own like you can in 3ds Max/Maya? Or can it only be captured/rendered with the model? Thanks
12k per seat?? Can I ask where you got that information, because I'm looking at the licenses right now and I can see a perpetual Houdini license for commerical use is 2k, whereas Maya is 1.8k for a year's subscription... And what of Houdini Engine for Maya/Unreal and Unity, GoZ Bridge?
Hello everyone I have realeased this vertex & colorset plugin for Maya https://www.youtube.com/watch?v=pBFw2gyzUls Available at: https://petrmaxa.gumroad.com/l/octopus-vertex Let me know what you think! :)
Thank you :) Something from another project, been playing around with my own motorcycle design. Started in zbrush and now finding forms in SubD in Maya