I just bake everything in Modo these days - the cage is simply defined as a morph map for the mesh. Wrote some push tools for pushing the cage out nicely to keep it square.
F'ing love the gesture in those hands man and everything else is looking awesome. Glad you went with #2 definately less repetative to look at. Looking forward to seeing this progress.
Cool ! You made 2 lil mistakes thoverts = for v = 1 to mObj.numverts collect getvert mObj v * sorttmqsort vertorder comparePoint3_Z valArray:verts Also Point01 isn't defined.
the grip looks a bit cloudy, and i think you need to work on defining your materials a bit better. check out this tutorial: http://www.nextgenhardsurface.com/index.php?pageid=racer445
Yea definately congrats to everyone... it is really inspiring to see all the work from everyone and though it'll be awhile till the next one, hopefully I can hop on that one
Just make More Hard edges and define the shapes more, some pieces looks like soft curved organics and that has to be changed since all this guns are very mechanized.
Here are some updates...still trying to fix the proportions and define some additional details like Kunais and a better belt to hold up here knife... anyway, hack away...
R.I.P Mr Peel - what a shock One of the only radio shows around where the music was more important than some corporate controlled playlist ...definately will be missed on the airwaves.
I personlly don't think there is enough defination between parts on the skin, it looks a little muddy from grey area to grey area and not as tight as it could be. other then that, fantastic work
I'm definately more jazzed for it after seeing the conference footage, somehow I had missed that the nunchucka would have a motion sensor too. Dual wield. Oh yeah.