In the week since my last update I've been working on texturing my scene and just fixing issues that i had before. so the best thing to do is to list what I have done in my absence: Textured - Consoles ether side of captains chair ( added lights etc and materiel definition). Textured - Main Console, this is first pass but…
Yo peeps, not much of an update, but I've been doing other modules/procrastinating for the past few weeks :/ trying to pick it back up but my brains hurting from juggling so many different pieces of work in my head at once. I keep ranting about it but we're being made to do 4 totally different modules at the same time,…
Thanks, agree on the sky. This is not based on chernobyl however. But yeah i can see where you found some resemblance. :) Thanks I will post some more angles along with next update somewhere in future :) "I ain't got time to bleed" My portuguese friend has spoken. Yes, personal taste indeed :) Posting some stuff along with…
Heres some texture updates. The updated Textures include the back pack. The arming Belt. The Blouse and the Jacket. The blouse and the jacket are still in Need of a lot more attention But I wanted to get them a bit closer to the right material. As always appreciate C&C
Here's an update of my small playable scene. I'm currently making progress on the landscape, story behind the train explosion, tree iterations and the wagon model itself. I would love to know what you guys think! I will keep posting updates.
Starting the rough sculpt base mesh. Having a real tough time getting a satisfactory gestural T Pose. Not sure what to do :/ And the updated concept. Gun taken away, added a spanner "Ruth (less)" and updated the armor to reflect more "Engineer" elements.
not a problem. wish i had the ability to update the prop. tech issues have kinda... messed me up the past week or so :/ hopefully i'll get an update up, but i wont be able to finish by tomorrow. was fun to sculpt though. good practice ^_^
Just checking, but this is where wip threads for the tower go right? Anyway bit of an update; reshuffled the room and finessed some more props. It's still missing something that tells a story, but hopefully I'll have worked that out by the next update. Any crit is welcome.
Here's an update on the female model so far. Had some tweaks overall, your overpaint was very helpful! Here's some screens from in blender Still need to do the octopus though :) We got more updates but will post them in a batch later on.
Hi guys, ANother quick update. Been jigging around a bit of stuff and working on the fists now. Let me know what you think about the jacket change and the proportions. Hopefully there will be quite a bit more for you all to see next update.