I think the stomach is still reminiscent of a person who has lost a great deal of weight , rather than a nice 'bloated beer belly' as you put it. I agree with this. (remarkable proportions on that guy if it hasn't been shopped, which I assume it has, lol) The muscle definition on the above reference seems more appropriate…
yup, creating a more noticeable variety of alpha silhouette will definitely help to step away from that fur look. as for paint effect, i was actually talking about creating a library of PSD files with painted hair strands in a variety of directions. then you can use them in photoshop to create your custom alpha cards any…
Well having a watertight mesh has advantages. For example the jacket/pants that you have intersecting right now, if the weight painting isnt done correctly, they could 'break' during animation. Its not a big deal if the intersecting parts are midway on a bone, for example the boots/pants area, if they were intersecting it…
I got a request for the example scene I posted pics of above, also my prior link is broken since I've changed hosts since then. Here's the link for the example scene. To change the near/far limits just move the bigger planes. To change the falloff you have to select the camera shaped controller and change it's Falloff…
Done ;) and the new feature you asked for is in there too. Here's the code generated for now: EDIT: That tutorial has pretty big images, this is a better example: Here's the HTML clone: www.gameartist.nl/tutorials/old 1: Old chair i found on flickr. I like the leeves on it and the round shapes. 2: The top side of the…
I have to disagree. I know I had to work on bigger shapes, I can see that myself now in older works but this guy here, he is supposed to be average. Google Ben Affleck images for example. Look at neck, arms, face. You are just used to watching way too many hero type ultra muscled cyber ape faced badasses. His head is not a…
I'm not saying the masks themselves cause data issues a few hundred gray scale masks wouldn't impact the PSD's size that much. But what they are masking out is still stored in the PSD, even if it extends past the canvas cut off lines. Example: http://www.vigville.com/forum_images/ExsevisExcess.jpg If I'm only going to use…
Aside from an SDK, you should try to keep in communication with the person that's responsible for handling your animations, and don't go too far without having them put stuff into the game incrementally. Worst thing you can do is make a bunch of stuff that goes unused because it doesn't work ingame. The system uses…
A piece of character design you should address is silhouette. All character designs, within a unique character driven environment, must have their own profile so that they are instantly recognizable. The main cast from The Simpsons is a great example as are many of the classic cartoons. This illustrates what I mean.…
Rox: Ah. Miscommunication and righteousness on my part. I apologise :) . I can relate to what you're saying with that, because sometimes you just need something to let your brain do other things, without needing that emotional connection. Check out Ghosts I-IV by Nine Inch Nails. Perfect stuff for that kinda thing. 'Music…