@kevino025, thanks for the crit! My approach for this is to maximize my ending texture resolution by mirroring everything that I can. I figured that the pants were low key enough (not a center of interest) that I could mirror them without it being noticeable. But you obviously picked up on it. I guess the question is…
Apart from the fact the opening shots are different times of day and weather effects, etc I would argue that many parts of the PC version are a lot better. Especially the interior of the club. Lighting is much more vibrant and the crowd is more varied and much more energetic. Also, the UI is HEAPS better on the PC release.…
alright, I guess since the helmet is the largest part of this it could use some more geo. I think I'll do it manually though, I don't mind redo-ing the unwrap as it was pretty quick anyway. exploded bake: http://joeyspijkers.com/images_tut/normalmapping/HighAndLowE.jpg I'm not going to do this to the entire helmet because…
Squint your eyes a bit. It's not that bad, especially relative to what people were accustomed to. If you think about it, much of our perception works relative. From our point of view, we see it more absolute and think the baseline is actually a photo. But the baseline were the usual computer graphics. And of course a bit…
I went to New Orleans for nye this year.. it was pretty cool town, the downtown scene is extremely alive.. and personally I loved the old feel of the french quarter.. I didn't visit any of the outlining towns I was only downtown so I can't comment on those. If you can afford and and it's near to work I'm sure living in the…
If you're still up to editing some general parts, I'd change the angle of the lower arm. It looks a bit exaggerated from the rest. Like as it's at an angle compared to the rest. A regular arm looks like this: http://www.bami.us/Images/Msk/ArmMusclesLabeledNIAMS.gif I think you over amplified the Brachioradialis muscle and…
modeling looks good but texture wise you've got a lot of wasted uv space and materials don't read at all, everything looks metallic skin and pants included... you could read THIS to help in learning about making speculars and you could also try to optmize your UVs better by overlapping tings like the shoulderpad's horns…
Yeah I agree the sign really stands out and lets everything else down a bit, way too think and it looks like there is normal information for the deer icon its self that looks very strong. This looks great though, my other suggestion apart from what has already been said is maybe add in strong headlights from the car…
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Sure, looks do matter but it's not just looks that make you find someone attractive. The person's behavior, manner and accent(let's say at a party with no loud music) for instance can affect you a lot. Some of those things are part of a person's personality. You won't be seeing any of that in a static image. Don't forget…