Sweet swirling large open interior with lots of areas to detail. I hope you went modular! Have fun finishing that! ;) And I agree on the needs focus on texture definition. Nice job so far, keep it up!
baked this bitch i still have to mess with normal maps to get some detail out, but that's later. i made her somewhat modular, so i can switch few things around, i'll demonstrate that later..
OK, I got it ! I planned to make a modular environment using some static mesh and one master material seem like I need another plan to cover the seam thanks you all for helping me :)
The cabinet looks very glossy, I'd consider adjusting the gloss in DDO so it's not so bright. The variation of the plates is cool though, not sure how you made the modular plate system thing but it seems to have worked well :)
Hi guys, just a small update, have been playing around with textures and also lighting and placement. I am just looking into finding more tutorials on modular building creation as this is fairly still new to me. Cheers
If you work modular create prefabs first then duplicate them in scene.. Sign that you working with prefab is that part name in hierarchy is in blue. That way you only store one copy of mesh and rest of data is just transforms...
Depends. If you are gonna make stairs modular, you can use unique texture for it. You can also use tileabe texture that can be shared along other objects. It really depend on what are you trying to achive.
Mclean! Man this is so awesome to see! Your dump'n art like a boss :D So many Excellent concepts and I really dig the modularity of the mechs. I'm really looking forward to more, deffo keeping an eye on this :)
There is a decent amount of info here https://www.artstation.com/artwork/59Nz1 They mention modular meshes for the blocky pieces below, decals for the eroded stone, probably a bunch of different texture blends for everything to give variation, detail maps too.
Correct! Which is why this thread exists in the first place. It's great for creating interesting effects as an object moves through the world. I've got another tutorial coming down the pipe for something to help break up modular kits.