Update based on feedback received so far. I did a pass on the textures to liven them up and added specular maps. [ame=" https://www.youtube.com/watch?v=vxLmW5EelhQ"]Unity Engine Caves Update 2 - YouTube[/ame]
Thanks man I'll give it another look in the next update I also uploadedthe wrong file t only had the txt file. But if you have everything working now as a zplugin you can ignore the new update.
Another update! I changed the textures alot...Added a gradient map, did some color correction, and updated the spec to give the armor a bordered look. I think she's getting pretty close to finished. C&C is appreciated
@Cglewis & @gfelton thanks, I will be sure to do that. Will most likely update the thread later today (with NVG's battery). Probably will be the last update for the high poly. Unless anybody has a good idea for another attachment those are very welcome
Been a while since I updated so I'll post my updated scene. Some of the scales were a bit off and had to change it up once I imported everything, but I'm happy with the way it's turning out. model
Hey guys! let's update this thread with new update: I finish the design of the boots: then a close-upo on the beasty hands: and another close-up on the lace and the inner part of the gauntlets: Fourth and (i hope) last version of the shoulder protections:
Sorry havent been able to update this thread because of studies unfortunatly :/ Here is some updates, Just had to make some electronics and smaller detail props and also some cables ;) Edit: forgot to mention the computer screen and tv ;)
Hey guys, just another update, finally doing the high poly pieces. Having fun with the pillar and side panels here. Still unsure about the door. Added some colors to differentiate the pieces here More updates to come!
@kanga Thanks man, I think i have solved the issue, on my artstation you can find the updated character or on my portfolio. Update on my parkour girl, highpoly 96% done, only minor tweaks left.
Hello sorry for not updating in a while! At this point I'm ready to start texturing. I will be using UDK and will try to update regularly. Here are some shots of some assets to populate my scene Barrel/Capsule Fire Extinguisher Monitor/screen