I'm currently working on this planet generator for my physics sandbox space artillery game called Dots In Space. Here are some examples: It is done mostly inside a UE4 Shader/Material with lots of parameters that get randomized. Basically lots of mixing but only 5 textures, which are normal maps with greyscale which often…
"The UV´s have much more padding now, but it still has shown the same issues (second image)" Hello, Your problem is related to UVs, but not to padding. And it's not even a problem with the UVs themselves ; you are witnessing (and currently misinterpreting) a rendering error and attibuting it to your normalmap or your UVs…
with drawn cave the intent was for everything to be done randomly and pieced together drawn cave 6 https://youtu.be/RbZFR6x6hDM with dancer random poses testing flexibility dancer https://youtu.be/icT9Auix6uM
The "buddy" idea sounds very isolated, just a thing between 2 people... a lot of people cant easily find a "buddy" because they dont know anyone well enough to commit to this buddy thing. It works between 2 friends who know eachother, or 2 good artists that highly respect eachothers works so in that sense it is kind of…
I didn't want it to come to this but: abomination, a largely unfinished xcom style game (randomly generated, random missions, squads etc) but lacking the basebuilding and researchhandling. play it for the action and awesome setting/mood
That's the way, I've tried to do it from the beginnig. But I can not offset the tiles the way I need. I can offset them with random position, but I need the tiles to be equal, and even, but content inside them to be offseted. I've made it this way: first I create two mirrored textures with with randomly offseted and…
Hello everyone! Please take a look at our latest script - Procedural Book Generator Blueprint [ame] http://www.youtube.com/watch?v=fZAumr9sdaA[/ame] This blueprint will populate any amount of book in one row. Features The following properties for each individual book in a row can be randomly changed in certain range by…
I haven't used Max in years, so I can't speak on that. But I stopped using Modo due to the sheer instability/unreliability across the whole of the program, and that hasn't changed since the most recent version I tried out, which I believe was 11.2. Support is also very bad; the indie version straight-up has none, and…