Yes, I would also go for a quick python script.. Something like this would do it I think: #selected your hero screw and then the srews you want to instance. #Then run this script in the scripteditor python tab. import maya.cmds as cmds sel = cmds.ls(selection=True) for each in sel[1:]: instanceScrew = cmds.instance(sel[0],…
In my experience, it takes longer to make something like this. I could certainly make this myself (I have quite extensive programming / maxscript experience). But I just don't have the time to create scripts anymore. If something like this already exists or if someone else can make it a lot faster because they code…
Another question guys. I'm reading somethings about Python and 3ds max. What is the best way to create scripts throught MaxPlus or pymxs? In Monster's picture, i see that you use MaxPlus. So far i'm very noob in python and It with 3ds Max. If i want to recreate some of my mxs scripts, i would have to use MaxPlus? Thanks…
Can you share this script please :p Also when I remove or add buttons to the quick access bar, they revert to the default set upon restarting even if I save the .mnu and the rest of the ui. Same with the "hide menu bar". I have to manually hide the menu bar each time I start max because I can't find a way to disable it in…
That's the whole point of this tool: Bake stuff exploded, combine in Photoshop (using funkybunnies script): SCRIPT. Secondly the tool doesn't bake everything in a single pass for one reason: if one object crashes, the whole operation is cancelled for all the others. So I do each object bakes in one pass. (Bakes all the…
Thanks Rik, I have uploaded the maxfile and script for anyone who is interested. The script is most likely very untidy in the eyes of a versed coder, but like I said, it proved the point at the time. I had a lot of help from the scriptspot and CGTalk users so maybe this can help others, feel free to use and abuse :)…
He was credited due to the fact that he wrote the original script. He has been working on it for years and he was supposed to direct it too. I liked Edgar Wright a bit too much because i seriously adore his works. So when i heard that he left the project and the script got re-wrote to fit with the MCU, i lost all of my…
I did the opposite. Blender is an excellent tool and on par with Max except for two things: -spline modeling is still a lot better in Max -lack of good scripts for Blender, and when you find one it will be broken with next update and god knows how long till it's fixed. So it really depends on your workflow. I use splines…
Hum, thanks for agreeing with my opinion. in fact, I am not desired in scripting, but I am interested in Visual Scripting. which is a lot more time-saving and Easier to figure out and deal with. but there is not any "Tut" about it anywhere. i am aware most of artist in big companies are using max or houdini. lets see :…
check out a script called morphix for reordering: http://www.scriptspot.com/3ds-max/scripts/morphix as long as you still have a version of the mesh with the original vertex order, it can copy that over to the mesh with the mangled one. i don't think there's a manual way in max. btw. if you have access to maya you might…