Hi, I've been writing a maxscript tool to render out directional lightmaps using 3ds Max and while I have the process down the final result isn't quite right. The script rotates the surface normals of the mesh before rendering each of the 3 lightmaps and the lightmaps themselves look correct but when combined back together…
Hello everyone I'll explain the whole problem just in case I'm just thinking wrong ^^ but essentially i'd like to fetch the tangent basis of vertex (in world space) So I'm building race tracks using a 'straight' mesh that i bend using a Flow path along an EP curve. I need to parametrize that track using a serie of…
Not just saving it to a variable, deleting it afterwards, too. Launch task manager to see the RAM usage of 3dsmax process and see it rising with ( local t = Teapot segments:64 for i = 1 to 1000 do t.mesh.verts.count) and now compare it to ( local t = Teapot segments:64 local m -- one variable to hold them all, outside the…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
One thing that catches my eye is all the stonework seems to be quarried from different places. But I'm remembering a visit to Orvieto, and how nearly all the stonework was quarried locally, so it gave the town a very cohesive look. The original concept has a similar vibe for the stonework, it feels like it's all in the…
we handle projectiles with Simulated_space = Local, and often the Stretched_ Billboard (so they stretch with speed and orient to cam while aiming into a location) and if it needs to leave trail fire bits or smoke use another set to _World space grouped with it. we move it and use a sphere_collision component to do a hit…
Hi all, I have a content management question hence I thought I might as well ask about it here as it might relate to the kind of software linked above. Let's say I have a file (it could be of any type, but mostly images really), somewhere on my local machine, at an arbitrary location and on an arbitrary hard drive. Is…
Meanwhile in Unrealscript, I was making subclasses ect. For a 2D scroller based game i'm working on, BUT! When I go to compile I get this error: ''Error, 'Set MeshVisibility': Bad command or expression'' I don't understand why I get this error :poly122: Can somebody point me in the right direction please! Heres the code:…
what: simple maxscript that stores and reads per camera stored rendering resolution settings (width and height). You simply click on a camera of that list (list of your cameras in the scene) and it will change the aspect ratio of the safe frame and change your render width and height settings. Its quite specific but…
My biggest critique on your portfolio is: bigger images! this is what i see on my 2560*1440 monitor: this is what i see on my 1920*1080 monitor: I would make sure that whichever device you're planning to show people this on (tablet or whatever), that the images are big enough to over-run the screen and cause them to…