Update: I really like her face now, just missing the ears and her face will be done, for the body I would call it done. C&C anyone? edit: how do I post a picture? edit: nevermind lol
I just tracked down an issue I was having, that looks like it might be similar. In max, go to element mode of the edit/editable poly and hit unhide all. I suspect it might be that one of your high polys is hiding something.
I think it was something like: 1.get all edges connected to the endpoints of first selected egde 2.substract all edges which form the both surrounding polygons ->What you get is the first step in the ring between 2 selected edges if you continue till you hit the other selected edge you are done with the ring between the 2…
Thanks a lot for the tutorial, I'm almost there now. Everything went smoothly until I pressed the Compile button. The error GUIStudioMDL gave me is: I removed the "read only" check on the sourceSDK folder, but it's still not working. I think it might be the weird switch between back slashes and forward slashing in the…
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don't think sooooooo, i know they had a limited edition for it which came with a figure of Max but sadly that was for north America and not us guys in Europe. :'( single tear and i think that edition is sold out for limited time thing
It's down? Really? Hrm, I'm still able to refresh just fine. Keep on tryin'! And nope...no update on the blog. edit: Because it's fan made! DOH! Friend linked it to me, had me fooled! :( edited original post.
Free or not, renderman isn't for the faint of heart if you really want to get the most out of it. /edit.. still it's pretty cool that they're doing it. /edit again... what I find just as interesting is the commercial price will drop to $495
Collapse the modifier stack before you edit the Smoothing Groups. Editing them below the UVW Unwrap modifier shouldn't cause the UVs to be reset, but changing the vertex count always does, and you're probably doing this inadvertently somehow.
Testing out the pose, I'd like to push the stance more and make him feel heavy. Any recommendations on doing so? edit: fixed pose Now to figure out how to translate proportion edits to a-pose model