Decals and vertex painting aren't going to give great results either. You should step back and look into modular asset creation and how that works. That's how modern games are built.
looks amazing, all the assets are very well done. thanks for posting breakdowns. I love seeing how modular things are like your roof set etc. great work
I think you should take a look at this thread: Modular design within games. You also should have posted this in either Technical Talk or Pimping and Previews not General Discussion...
Good morning everyone! I added more closeup screenshots and created a second building modular assets. I created some particles for the moody colors. Enjoy! CyberNeon Update #002!
Very inspirational post, thank you. I'm always try to get some enviroment done and always struggle on the projects scale. :( Seems I have to learn more modular workflows. ;)
wohooo my modular pieces set is featured as well :) But year they should have asked us... kios enemy ship looks great and would've been a nice addition to the other images.
I've been happy with my Silverstone Sugo 02 (matx) case for the past 2-3 years. It's small and takes awhile to install, but worth it. Def reccomend at a modular PSU however.
its a tad too modular/boring now. add some specific detail to spots to break it up some. have some windows with lights on..some off... more billboards etc...
Hey everyone! :) I'm currently developing a medieval RTS with Unreal Engine 4. I'm working on this for almost a year now, so quite some time and the game is already working pretty well. I have mostly only worked on getting the logic of the game done since I am no artist, so I don't have super fancy graphics to show to you…