You can also optimize a high poly model by deleting edge loops and leaving a bit more resolution on curved edges. I did that once for an entire city level. Using max at the time just applied materials to the parts and used that info in unreal. I only made models of the stuff and uved them if I couldn't find downloadable…
Not too much more was accomplished this week, but I sculpted the bendy part of the straws, fixed the shape of the waffle cone, and sculpted the seat a bit more.
I like the nearly finished version of your first attempt. What materials did you have in mind for the different parts? The barrel of the newest version (7th) indeed has nice shapes. Are you looking at any reference when working? Struggling to come up with new shape ideas is often solved that way at least in my experience.…
Hi John, It's not that it's bad, you clearly understand the relationships between different types of materials and how to make them work together. What IS missing however is context in what you're trying to make; or rather, you're not attempting to tell a story with your textures aside from "Hey! This is some dirty…
No further breakdowns for now unfortunately! I'll probably try and make a write-up on some of our techniques though, some of it has been covered in previous GDC talks from programmers, but would be worth condensing in one place! No field trips unfortunately :P! JBelay said: From a high-level, each of the 3 major biomes…
Hey guys, Just wanted to share with you all a video tutorial I did for creating tiling textures and normal maps using ZBrush. The video can be found here: http://www.cg-tube.com Runtime: 1:30:00 Skill level: Beginnerish It's a bit long... But covers the entire process i used to create the texture in the example.…
Working title: Project Mirela Short Decription: Emotional, First Person, Drama/Mystery/Adventure in the Unreal Engine You play as a man named Aleron who chose to stay in a cabin in Montana in the Glacier National Park because his bond with his daughter, Mirela, has become too strong after his wife passed away.…
Working title: Project Mirela Short Decription: Emotional, First Person, Drama/Mystery/Adventure in the Unreal Engine You play as a man named Aleron who chose to stay in a cabin in Montana in the Glacier National Park because his bond with his daughter, Mirela, has become too strong after his wife passed away.…