Greetings Polycount! I'm the leader of a small group of indie developers (Real Frame Interactive), working on a MMO FPS called Elite Squad, that is currently in development. And we currently looking for an Environment Artist, to help in the project. We are using the unity3d engine. We have a good fan base, and the game is…
Can you upload a mesh please, because I just switched to blender a few weeks ago and I don't know how to edit the normals there. It doesn't need to be this mesh, it can be another plane with edited normals. Thanks.
Okay, now it's suddenly showing up when I deleted and added a new material. Really weird, but seems to be working now. Edit: Nevermind suddenly disappeared again when I edited the material's channel texture intensity.
This book is cheap and is the best about this subject, in my opinion. [ame="https://www.amazon.com/Digital-Lighting-Rendering-2nd-Edition/dp/0321316312"]Amazon.com: Digital Lighting and Rendering (2nd Edition) (9780321316318): Jeremy Birn: Books[/ame]
It's really shitty to edit your posts to remove your questions. Leave it here. Post the answers. Others can learn from it too. Editing your posts into oblivion makes you look like a jerk, whether warranted or not.
Well, thanks for the answers. Luckily enough i did find a fix. Since editable mesh allows for non manifold edges i worked with an edit mesh modifier and exported it as so which worked greatly :smile: Chhers!
UV Deluxe is a must have for uv editing in maya, and there are some nice tools in maya bonus tools for UV editing too. http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/uvdeluxe http://area.autodesk.com/bonus_tools
Oops! I was trying to edit a post I'd made in the What Are You Working On thread (the image wouldn't refresh properly), and then suddenly my post disappeared altogether! Apparently the spam filters thought I'd edited it enough haha.
6 Days to go ! Get your entrys or updates in before the deadline, any post edited after that point, will of course be disqualified. So remember to not edit your post after the deadline on 28. August 00:30 CEST
Not the case, this is not editable mesh where invisible edges permit this behavior, vertices in editable poly can exist only a) when there's at least two edges connected to them, b) as isolated verts where nothing at all is connected to them.