Hi everyone, As a fun exercise/excuse to learn Blender I decided to put my own spin on the iconic Blue Falcon from Nintendo's F-Zero franchise. Check out all of the pics and details by following the link, thanks! https://www.artstation.com/artwork/YagbAX
We probably all know that LOD stands for Level of Detail and we probably know what it's for and how it works, but what does SLOD stand for? What does the S stand for? Is it: silhouette level of detail super level of detail simulation level of detail sub-level of detail Something else? These are things I've found trying to…
Happy May Everyone! My quest continues to make every looping track on my website available in Ogg format. This week, I'm working on my "Techno" page which has a bunch of cool tracks that could be used in endless-runner games (and other things I'm sure.) They are: TECHNOTRONIC – (Looping) Listen here:…
Hey whats up guys So I took a couple of days to try and test out mixamo and their free animations. Turns out their system is simpler to use and very efficient than I thought. Here is what I managed to cook up in a few day time, on a 5 year old PC, working at an average 6FPS (yep, true story there) , while drinking whisky..…
Nothing really gruesome on my part. Put one of these right through my foot when i was about 5, dad let me do some gardening :thumbup: Broke my wrist pretty badly when i was about 11 which wasn't fun. And my ankle now looks like this thanks to a bad tackle playing football in like 2005 If i never break a bone again i'll be…
I'm not a huge fan of guns, but well-modelled 3D guns like these are really fun to look at. I appreciate your explanation of the modelling process too!
HairTG- Hair & Fur 2.5 is out! This version consolidates the procedural hair/fur texture generation functions and expands in new directions with a Substance Designer plugin to handle automation tasks and a Blender add-on covering many aspects of the real-time hair card based generation and composition. It also comes with…
Hi there! Haven't been there for a while! I'm happy to share my latest Unreal environment where I had a lot of fun experimenting with multi-angle light photogrammetry, gaea and speedtree. See the artstation post for full breakdown!https://polycount.com/post/discussion/www.artstation.com/artwork/x3gVr2
Here is my finished piece of the heavy pulse rifle which Soldier 76 uses. It was a fun piece and I learned a lot with it. 18k tris and 4096 base color, roughness, metalness, and normal. https://jessiemoss.artstation.com/