OK so an update. *Edited the lighting *Added a vine and edited existing plants *Played with all the textures *new mesh for the block that holds the fire to be less.... Well blockey xD Any crits would be greatly appreciated.
For future reference; There's an edit button at bottom right of your posts between "report" and "quote"... Which you've clearly found since the topic has been edited already... so why make multiple replies to yourself? :(
The opposite happens for me all the time, my mesh gets smoothed and I can't change the smoothing. Maybe the fix for that works for the faceted one. It's simply adding a edit poly stack and then collapsing it/converting to edit poly.
Its so strange that if I export the file as OBJ again after editing smoothing groups the UVs are actually in place, but I won't be able to edit them in Max after I have initially touched them.
Or simply edit the content of the AO map and use multiply, there is no rule that states AO must be multiplied without editing. A simple gradient map to act as a "skin shading ramp" masked to the materials that have skin works well.
Once your problem has been solved you can always edit your original post to show this. So instead of Blender Uv Unwrap Help you'd edit it to Blender Uv Unwrap Help (solved).
Code, for that I just hack through the existing menus (context edit spline, context edit poly and so on), by removing what I dont want and placing my own stuff in them. Its dirty but it works!
Zbrush can Dynamesh triangulated mesh without any issue. If you're using Max to model the blockout mesh, try to convert it to editable mesh then back to editable poly, sometimes it does fix some weird stuff.
*Edited on account of other edits* More on-topic: http://www.geekosystem.com/nasa-press-conference-arsenic/ Not sure if that's been posted as of yet. It seems like their findings aren't so much about aliens coming to probe us.
Thanks for the replies guys, I decided to edit him a bit more to go in a different direction. It's still really rough, just figuring out the volumes right now I edited the first post to reflect the changes