I'm editing your pack's "terrain" file, then renaming the pack to test that out, but when I log on, it's just showing me a black screen. Is there a tutorial on this somewhere? Edit: i found some
Seems like the biggest problem, when you try to edit a mask that has already been edited and it destroys it, still exists. Is this problem not fixed or its just my copy that does this still?
Oh no I didn't mean the edit, I didn't even know you edited it, I just mean your not malicious, your just pointing out something, and I'm great full for it.
I think this might be a bug in FBX export in 3dsmax 2015, prior to export, you should convert your mesh to editable mesh, then back to editable poly. If you export it then it should be ok.
agreed, the hard part is to keep your edited normals despite max doing it's best to destroy your efforts. however, a strategically placed edit normals modifier in the stack proves helpful even then. ;)
Yeah I've had this a few times. I just reset xForm, convert to editable mesh, then back to editable poly and it's gone. Strange. I didn't have multiple UV channels though.
cnn's picked up the story, it appears vinnie also got hit - [edit] though other sites are saying he's okay .. [/edit] they were one of the better guitar/drum combinations out there.
does anyone have issues with the custom uv shelf. I cant seem to edit the custom shelf at all. Its not only on my workstation. its happening to all my coworkers as well. edit: on maya 2018.2
Just to clarify, I bought the 'Collectors Edition' from Amazon and not the 'omfgthatissoexpensive' Signature Edition. It was only about £20 more and for some extra cars and a 200+ page 'Driver's Guide' I didn't think it was too bad.