Hi, layouts presets are saved with the blend file you are editing with Blender. That's to say, your saved presets are only available for the blend file your are editing, and are saved automatically while you save your blend file.
Pretty awesome. :) Story was pretty much Fern Gully but still really awesome. :p And very very long... ouch... [edit] Ah... this is where my post went. Confused by the two threads going [/edit]
Try disabling the Cage. I usually don't use the cage to be honest. Also, try tweaking your normals with 'edit normals' modifier. hope that helps. EDIT: try your LP without chamfered edges!
Yeah I can't even show my progress because I went to edit, and it's under approval for over 24 hours already, but I'm not really sure why... Are we not supposed to edit our threads?
Everyone knows porn is for streaming! Some of the projects I have on my machine are larger than 60Gb, I don't get how you do it ;) ninja edit: whoops hit edit instead of quote
Please... Just... You're either a brilliant troll, or just Pancakes. Regardless, all the advice on this thread is solid, save Pancake's. EDIT: Not editing this post, but I get that I was rude, and am more articulate here.
Volume Select selects a subobject within its volume. It's there just to force that end of the model to stay selected, so the Twist above it will confine to that part, while you're adding & editing geometry in Editable Poly below it.
Bring the UVs back into 3ds Max, apply the texture to the model so it shows in the viewport, and apply a UVW Unwrap modifier to edit the UVs. This will let you see the 3d model while you edit the UVs.
I'm using it in 5.1 for a year or so without problems. But yeah it does require Editable Poly. Bio Skin does some similar things with Skin, works in 5.1, and requires Editable Mesh. Might try that...
could it be your color profile loaded? try going to edit->Color settings or Edit->Assign Profile I know having different settings in these menus can affect how the document appears on your screen