Hi guys. wanted to show my curently WIP but its just dirty sketch wanted show more but I'm really now cofused about armor I have no idea how detail it is. if you can help me please with some advise
Watch here - https://youtu.be/nNHsIcW356I?si=IeR9Bb9W4ErvkG2g This is the biggest project I’ve ever done in Blender and I’m pretty chuffed with how it turned out. Designing and building the world was especially fun! I aimed for a fresh take on cyberpunk, imagining society in an advanced—yet not too distant—future. I drew…
I have been working on it for few days now, used Max for modeling and all the texturing is done in DDo, rendered in toolbag. C&C are most welcome guys.:)
Hello there! It's my very first time posting on Polycount and I've been working quite hard on this project. This piece will be part of my final Demo Reel as a student. I hope you like it and I would appreciate any constructive comments! http://www.artstation.com/artwork/LmayK Thank you very much and have a nice day!
So I've roughly spent 8 hours in maya, I've got one large asset and then I'm moving on to modular fittings and set dressing. Then on to low polys and texturing. Any Warframe artists on here? I would love to know how you tackled the Corpus architecture. C&Cs welcome :) Image - compressed for Polycount (523KB)
https://t.co/HespI3LeQ8 I spent the past couple months working on recreating Nightcap from PvZ Heroes in 3D. He's around 11K polys with 2K - 1K textures. The link leads to my post about it on my ArtStation. How did I do?