I started working on a modular subway tunnel scene. I didn't have the time to do a lot yet, but I would like to hear any critiques you might have. Individual pieces:
Heavily inspired by Star Wars Battlefront 2 and Jedi Fallen Order. Most of the assets are modular and are made from trimsheets. A walk-through of the level - https://www.youtube.com/watch?v=NILzKm5xc5E&list=UUheae8x6N6T4QkZPjKAQ48w
Hi, cool concepts and wips! I used the tree trunk asset to try a modular approach: In the end I had strayed away from the concept, but it was a fun experiment. Model on sketchfab:
I’m probably going about this the hard way but I couldn’t think of another way but to model a modular stencil, boolean the difference into a plane then duplicate it to make up the window.
Calling it done for now. Screens and stuff here: https://www.artstation.com/artwork/Jgn4a I'll add a render of all my modular pieces when I'm less tired...
Bethesda did the same with their weaponry, so I figured I might as well. It keeps pieces more modular, particularly for attachments that can be shared between multiple weapons.
EQ, modular is on my list of things to dig deeper into. What is a good render software. I will use udk for bigger scenes but for smaller assets, what is the best route?
Most engines have a grid snap function though which eliminates the need for "lips". Look into other modular projects around on polycount to gain a understanding of how to plan it.
Holy shit man, AWESOME. Excellent inspiration for what i'm gonna be making soon. Would you be so kind as to share wires/ images of individual modular pieces?
Update: I've created a couple modular pieces to get rolling: and snapped them together I'll need some variations of the wall and a door module, and likely a few others.