Which engine are you using? There's plenty of tutorials for all the popular engines on it. Unity: https://www.youtube.com/watch?v=BXm6jcrE0uQ UE4: https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/MorphTargets/index.html Note: I'd highly recommend getting 90% of your deformation from joints rather than…
No non-love on my end when I mention this. Though I think it would be cool to see a "Make something" on any engine contest happen. Pretty much a competition of all competitors working to make something cool on an engine of choice and based on that winner (whichever engine) & let there be some sort of winning prize to come…
Dude, Rome 2 was built by a completely separate team. Completely separate technology. Completely separate engine. We have our own engine (which is nothing to do with the Total War engine) and our own team of AI programmers (none of whom worked on Rome 2). Comparing the AI of one game to the other makes absolutely no sense!…
Dunno, Whargoul talked about that stuff in detail some time ago. There is a texture access restriction but I'm not sure what it was. Had something to do with the maximum size of a triangle on the texture and not crossing certain boundaries. Might just have been a limit of their engine. If it's an engine restriction it's…
Interesting thread. I've worked with Radiant making some Doom III assets, UT2 and TS2 and propose that you can find some common ground when transferring your 3d objects to the engine. For me I see that the lighting and available shaders differ alot from engine to engine, how do you guys feel about that?
Fallen Angel animated game ready character for Game Engines, 150 animations! Video preview and renders https://www.artstation.com/artwork/rlPqK5 Modeling/animation/simulation and cloth rendering were done in Blender, with a preview video showing the model in Unity. I based my work on several concepts. In my opinion, neural…
Hi! I am Timna, a junior 3D artist with 2+ years of experience in personal projects, particularly interested in prop and environment art. I am seeking an opportunity to work in an team where I can contribute my creativity and grow as a professional. I aspire to enhance my existing knowledge of industry-standard…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Some engine use Roughness (Unreal, Blender) others Smoothness (Unity). It should be written in the documentation of the engine, but is also apparent from the parameter name. Roughness is the opposite of Smoothness. So with Unity using Smoothness, it's to be expected that the result you get is different/inverted Smoothness…
No. Not to my knowledge. Environment Art can break down into, but not strictly, sub roles like Level Artist, World BUilder, and Environment Artist. The Level Artist and World Builder typically work in engine MOST of the time. It's not to say they can't build assets on their own. Here's the stickler, it is mostl likely…