I was able to figure everything out, for some reason, it wasn't an editable polygon, so I imported into 3ds max, converted to editable poly, exported out and everything worked just fine!
http://www.gameinformer.com/b/news/archive/2012/05/17/borderlands-2-pre-order-amp-limited-editions-announced.aspx More info on pre-order bonus as well as the different editions.
[ QUOTE ] I'll be using it for 3d work, vid editing and compositing and some gaming(mainly WOW). [/ QUOTE ] If you are gonna do video editing i would guess 4gb of ram is a must.
Edit Poly mod has this function, no such luck for regular Editable Poly base object. $.Edit_Poly.ButtonOp #RemoveEdgeRemoveVertices The best you can do is set a hotkey for PolyTools - Remove Loop.
Update: Changed lighting/Post process volume. Changed textures for the front fence. Edited textures for background weapons Edited textures for small black box. Added Incenses sticks
You have to edit your vertex normals in your 3d software so they match and pray that your exporter supports it. It's pretty easy to do in max with edit normals modifer.
In edit poly modifier, uder Edit Geometry there should be constrint options, from none to edge to face to noemal that you can select, i think that what you want?