Ok I tried that but didn't work as I expected , I mean I need to drag drop different kind of alphas around a weird banana like shaped object and have it wrapped around the thing ortogonally , so that I can deploy several alphas in sequence all wrapping around it , but when I drop it the alpha goes fine on the frontal view…
@SaintSellotape Been working on some new stuff after your feedback Align World I have been working on a new tool call 'Align World' . All it does is rotate the selected UV islands to match world orientation. The tool determines orientation for 6 direction thresholds (e.g top view, side views,,..). This is a great tool for…
Marvelous Designer issue: Problem: Can't easily wrap a singe belt pattern, or similar cylindrical pattern, around body. Faulty Solution: Since I'm working with my own avatar (no skeleton, bones, etc. only mesh), I can't utilize the Arrangement Points feature to wrap patterns automatically around my avatar. What do I do to…
The face looks great. Eyes could use some work. I agree about the crits about the head wrap as well. you have the pattern actually crossing over where the wrap separates which was kinda lazy IMO. You should have at least offset the pattern so it looks like there is a proper break in the material. The pattern also…
Hey, I'm no expert in zbrush but I've come across that issue once : I found that with the noise maker you can wrap an alpha around your mesh, even if it's cylindrical. But you do need proper UVs. Once you exported your character inside Zbrush, go to Noise maker / click on UV so it wraps the pattern around the UV, and click…
Slice the polygons on your scabbard, extrude them, cleanup the geo. I've done this a lot because it gives you a very usable result for low poly. Or at least "low" poly. Model the leather wraps (probably from curves) floating around your scabard, use whatever your 3d application's version of shrinkwrap is to make the wraps…
I decided to use the opportunity to use a full skin scan for the first time. I'm used to rely on just a mix of procedural and sculpted details added to hand painted colors. I tried out Wrap for projecting and it's nice, works on Wine with nearly no hiccups, and I think I even got Marmoset working on Wine too, which I might…
Fixed it ... well kinda - Haven't tested it but it compiles now. I had to comment out some math in the Translucency lighting model function. Might looked borked. //==============================Info===============================/*Soft Light Skin Shaderrelease 1 (First public release)History: - R1 (10/05/2006): Initial…
Hello Eric, Thanks so much for getting back to me! I really appreciate the resources you shared—they’re super helpful. I personally prefer the wintery one, as I feel it’s clearer and communicates the idea better. I’m still trying to wrap my head around the theory side of things—lighting, composition, and all that can be a…
Thanks @Almighty_gir I was thinking that I would create the sculpt out of low poly mesh. However now you've made me think about it it dosen't make any sense to do it that way over a starting retopology with a clean high poly. I will get to work on making the high poly out of the photogrammetry. I think I can still preserve…