https://vimeo.com/448212258 Gradient descent is an optimization algorithm used to minimize some function by iteratively moving in the direction of steepest descent as defined by the negative of the gradient.
I know it's a year old, but I just noticed RedRaven's post asking about my workflow so I thought I would share it with you guys. I hope you find it helpful (sorry no pics, as the entire scene and its contents are on an old computer) 1) Inspiration. I don't just out of the blue decided to work on something, it's usually…
Hey man nice work with this character. There are definitely some crits and issues to be addressed with future projects, so I'll try and describe the most significant ones below. The first issue, and most possibly the most important, is to have a clear design goal. I read that this was a re-design inspired by other fan art…
As a personal sculpting philosophy: ( personal hell ) http://forums.cgsociety.org/showthread.php?t=754084 Eyes r hardly the only compression area of concern... I sculpt for inspiration/charming volume ( interest = talent ) With compression complexity/real estate concerns in mind ( in addition to the mountain of other…
i would first start by turning the texture off and the smooth off. I know it seems like it looks better, but it makes it harder for us to tell exactly what's going on. Also, you want to see what the actual model looks like, not what the subdivided model would look like. You can turn on "smooth edges," just not "display…
It's not a guarantee. There are some other factors like bitangents being computed per fragment or things getting interpolated wrong that might mess things up, and so on, but it should at least look kind of close. Triangulation algorithms being the same in your engine and your baker are another factor that could mess…