@FireTruck in that case, add a deformer item to your models, select the cage morph map in its properties, and enable "Show deformers" in your viewport preferences ("O" by default)
Nice bake alexd! Curious on the triangle count of your item. Don't forget to create the interior because helmets can get knocked off in game. Great job!
you must uploaded your version as curate and not as ready to use , you have done a mistake and you upload it as a free item, delete that version and re-upload it as curate.
I assumed it was spoilers about items in the books. I would agree, that spoilers from the book should be hidden. If it's about this week's episode, then no, I don't think they are necessary.
Kind of... My workflow is that I get the basic shapes of the weapon/item first then I subdivide it a couple times then I bring it into zbrush for sculpting. Thanks for linking the concept