It's been a while, work and christmas really got in the way. I got this much in Unity so far, haven't really played with unity before, only dabbled at the coding side of it so I am really lost with it atm but will get stuck into learning how it all works. Is there a screenshot option in unity?
Hello all, I am trying to get these wind turbines animated for use in a game using Unity. How would I go about animating these so the animation loops in unity? Will the blades be separate objects or does the entire fbx file havto be one object? how would I export the animation for unity and how do i tell it to begin…
Yes, this is the method. Also, Unity only supports a single color per vertex, while 3ds Max supports multiple colors. Triangles sharing a vertex can be colored differently in 3ds Max, but not in Unity. Unity will throw away the extra color, and make a gradient. So be careful how you color them!
This is great news, well done Epic. I find it really sad that Unity have not done this and did not do this a long long time ago, thousands of students will now be trained in using UE4. I really love Unity and have used in the past, lets hope Unity 5 comes up with the goods.
Using parllels.. It does do a great job in allowing me to use max, but it is not native. Plus when trying to use it with unity in the Mac there is always an extra step of getting it from the vm to the host computer and not unity. With a native version of max, I can just save and see my changes live in unity :)
what about using unity or the latest flash or p3d etc to show it in 3D, is that getting more acceptable? I still use both images and a unity link because I know people dont necessarily have unity. If its interactive 3d maybe people can look at what they are personally interested in.
We've been using Unity 3D extensively, it's hands down the best I've touched. I've used several others, some proprietary and some liscensed, and Unity is heads and tales above all of them. And what's better, as opposed to most engines out there, the more I've used Unity the more I've liked it.
What Benjammin said, no PBR. It started being main stream around 2014 onwards. reflections back then and still for mobile stuff are based on fake cubemap that gets interpolated with texture, this cubemap is just environment being captured within engine or you make a fake texture. I made simple texture and blended with…
I found QRemesher the be best for creating an equal size quad surface, which is best for sculpting in Mudbox. I retopoed a lowpoly tank-top over my female model, but realized it did not have the perfect Equally Sized Equally Distributed - ESED - quad structure everywhere on the model. ESED structure can be created in…