Define efficient. No issue with decimation for a non skinned mesh imo. As long as you fix the sometimes weird triangulation creating huge angle shifts.
Thanks guys! Scythe: Thanks for this man! Yeah!!! thats the plan pretty much a curved plane, with a few other pieces each to be individually controlled like the iris and pupil etc. Mask_Salesman: Haha thanks man, yeah I didnt do any work to the limbs beyond transposing them into shape :P Purely an exercise, and I didnt…
That’s partly why you have source control for content. And instilling good hygiene around adding submission comments. The source control takes care of names and dates, and lets you retrieve past versions at any point in their history. We’re dealing with this in the Khronos Group’s GitHub repository by enforcing standards…
Most animators prefer working with Eueler because you can see and directly edit the f-curves. However, if a rig is careful with setting rotation order you can avoid most issues with gimbel in most circumstances. It's impossible to avoid in all situations, but you're really only going to run into it in the ball-and-socket…
Thane- Actually I've a signature. Do you don't have the "Edit Signature" Link in your User CP? defragger What exactly is annoying for you when it comes to deep folder structures? I think in Unity you can click on an object and open its folder directly, isn't it? But do you still have to dig through folder structures for…
Process is mostly the same, depending on the asset. PBR: realistic If you don't have a library already, defining your surfaces breakouts and definition is the most important step to do early. I like to add solid colors to sections around the mesh (usually from an object-color bake, and make masks in PS for groups) to…