Mop - Thanks! The tiny occasional blueish pixels are the background color I used in our editor to make it easier to seperate the model from the background so I could put each shot on it's own layer in a file and organize it, unfortunately I couldn't get all of them and didn't want to go in pixel by pixel to remove them.…
Hey :) Overall its an excellent model. Great crits by steady and torontoanimator.Transparency and nicer boobage would definitely add to the alreayd awesome model. The major concern i have with the model,apart from the breast issue,is the polygonal distribution. To be honest, it doesnt look like a 5k model MAINLY becuase of…
If you're working with a texture project yes, there are a couple of ways: * When you set up the project, remove the roughness map and add a gloss map in the project maps section. Gloss is inverted roughness/the same thing as smoothness and you can work directly in this value system (materials from the library will…
Today I gave Substance Alchemist a go, I used it to create the Coal texture for the bunker. Now usually you would do something like this in designer, but I feel like this bitmap to material on steroids is pretty good for those who haven't really got time to dive into the spaghetti of designers node system. So I thought I…
v1.9 is out | Gumroad | Blender Market What’s new? Changelog * Add Bake tool * Add PanelCutting + RemoveMeshCuts tools * Add RemoveAllInstantDecals tool * Add new Example blend files * Select tool* support selecting all decals of the selected type * RemoveMeshCuts tool* add ALT selection(instead of removal) mode * Epanel…
Regarding the UI, even the default one isn't as complex as it initially looks. With a little bit of time you'll learn what you need and when you'll need it, so you can start closing the dividers and relying m ore on shortcuts. I find it works really well with a tablet. Ctrl+D to subdivide, D to step up a level Shift+D to…
Your content seems pretty good, but in my opinion your website is too fractured right now. What I mean by this is that you need click around too much to get a good overview of your stuff. Right now you've got 5 subsections for your work, I would cut them down to 2 or maybe 3 at most. I would have one section for the game…
Maybe you can skip photoshop altogether and use a tool like Shoebox? http://renderhjs.net/shoebox/ But in case you can't I modified your script. Select a layer group, then run the script. It will create a new document, and modify that one. I find this better than modifying the original. You should keep the original version…
Thanks for the great feedback I've tried to take on board allot of what you guys have said about the lighting. Borgleader - I'm uploaded .PNG but imgur seams to compress them quite abit, any tips? Madwish - Thanks for the great feedback, I have removed the green light on the floor which has helped remove that glare you was…
Its been 2 years and I'm just now seeing this. Shows how active I've been on here. Also for some reason I cease to get Email notifications. You guys gave me amazing critique so I dont want you to think I just straight up ignored it, I'm just now seeing it. Velktri: i shrank the header down quite alot. From that update so…