Heya, Just because "4K" (meaning 4096*4096 really) is a thing doesn't mean that using "4K textures" is necessarily enough to carry something like a full character on screen. If anything, conservative/old school techniques consisting of splitting sheets logically and tightly is very much current and will not become…
I have looked everywhere but I cant seem to find a document that explains this process. So I have come to the place that seems to have the best collection of knowledgeable artists. I am starting to get to part of my game where we need 3d models. My question is in regards to how this is done. I have the desire to make…
I want a new desk One that won't make me sick One that won' make me cramp my feet Or make me feel like a shrimp I want a new desk One that won't hurt my arm One that won't make my mouse too spry Or make my eyes too red One that won't make me bummed out Wondering what to do One that makes me feel like I feel when I'm…
I'm doing Kaneda's motorcycle from Akira for subd modelling using Maya. Next week I'll do all the inner parts (the motor and the parts that attach the wheels to the motorcycle). What I don't like: - The topology of the sides of the body, I think it's a bit messy. - The topology of the part that hides the connections…
Watch that top and bottom piece on the metal part. You should try and keep parts that are the same... part... the same size. That made no sense? Try and keep your metal parts as close to size on your UV sheet, as they are on the mesh... (eg. the top and bottom pieces look thinner than they actually are on your mesh). When…
Firstly, @ZacD thank you for you clarification now i've another question that is related to that: Currently, I'm participating in the bimonthly challenge on Polycount and working on this environment: link of the concept: (https://www.artstation.com/artwork/QzxGL3) Is it better to use tiling material instead of a trimsheet…
It's not really DARK green though, I can clearly tell apart the background and the darker parts even when darkening my monitor quite a bit, besides the background isn't even black (there's a vignette effect on the borders but that's it). Here's with the BG lightened up a bit just in case. better worse y/n?
been watching this for a while now, this is awesome! Don't really have much to comment, apart from I agree with the unisex part. I don't really mind it, but I thinking that the rest of the model has a slightly rougher look than the face. maybe the face could do with some slight stubbles or something?
Quick update: I almost finished the retopo and did a quick first bakepass. Allready spotted some problems (went to low on some parts, especially boots and pants) and hope to have them by the end of the week. Still missing the hair of the bard, the badger fur and the eyes, so that's what I'll be working on next.
Going to make Tahm Kech wear a Fish onesie! This will fit into this line of skins: Meowkai: https://youtu.be/qDv2TS2Qhsc Dino Gnar: https://youtu.be/Zsq9Q52q9nY Moo Cow Alistar: https://youtu.be/14wf0-4YNXw