Hi there ! It's been a long time, I've managed to find some time recently to work on the lowpoly, UVs, bake, and finally the textures of this new outfit for Mevenn :) I don't make new armors for her everyday so It was really refreshing going back on art choices in a way to define the character further than what's already…
Thanks all for your comments! I ended up trying to solve this in Unreal Engine 5. I brought in my plane mesh with the texture and sure enough the seam was there too. Based on this thread: https://polycount.com/discussion/116922/a-solution-to-normal-maps-with-mirrored-uvs-in-udk I flipped the x channel in a shader just for…
Hey, i had to push that project alittle bit to the back because of other stuff. From now i can work on that project again, and will keep updating this thread. I updated the internal code which generates the hair strands to increase performance, but its still in super-alpha mode, so still no early access here.
Since when did they start charging 35 quid for pc games? Looking at the rest of the game chart they are £5-10 cheaper, the whole Modern Warfare 2 pricing coming back eh ... gouging ******'s I got a friend code, going to play it before I even think of shelling out that much for a game.
It's definitely most awesome. It seems more like actually writing code in HLSL just with nodes, but to think about it, it might be not so comfortable for most artists since basic hlsl knowledge is required. The UDK editor eliminated a lot of that tech stuff. Anyway, Kris get hired by Valve in 3...2...1...Go! :D
lucky me not using shortcuts^^ i never thougt about that anytime in real life^^ lucky you being no coder, thinking about how to code how people acting, rain and stuff that happens around me drives me nuts^^ tight atm i see dead people, i think i need a nap
There are many options in max, but none comes close to the fast results you get from off-set cut. In principle it should be possible to do something similar with the boolean intersection and generating a spline mesh used as a cutout. But then trying to fill that removed strip of geometry with new topology like the strip of…
Getting the stuff into source is pretty easy once you get the hang of it, it does involve some trial and error and even quite a bit of reading and some basic understanding of some basic concepts of code. The Valve wiki is a good place to learn, also there are a lot of user based tutorials floating around the web. BUT and…
Traditionally in games you would have an attachment node and the weapons would connect to it. That way you can attach any kind of weapon to the node without effecting your main model, it also leaves it open for newer weapons later. Normally you could work on it all at the same time in one scene file and export separate…
I've no antivirus watsoever, the last (and first but I'm responsible I was foolish enough to bypass google warning message about the site I was visiting !) time I got something evil inside my comp was a few month ago, pctools2011 and it's a rogueware. What I've learned by studying various known virus/worm code, is that for…