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Re: Material IDs and UVs
Reply by
Scizz
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Jun 2014
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Technical Talk
So a modular asset with 4 mat ids is a bad idea? Will it have to call 4 times for each of the same model?
Re: Monthly Noob Challenge 6
Reply by
Novian
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Apr 2013
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3D Art Showcase & Critiques
Been working on my modular part breakdown. I've got measurements and all too. Will post those later. Cheers~
7 results
Re: industrial platform asset
Reply by
stilobique
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Oct 2015
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3D Art Showcase & Critiques
Why not try to separate different mesh and create a various modular asset ? It's a good start, i'm stay here for watching ^^ .
2 results
Re: THRONE ROOM - Forsaken Jungle - Alexander Cowan
Reply by
m4dcow
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Mar 2015
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Allegorithmic's 'the THRONE ROOM'
Been awhile, got the floor done and some modular pillars & blocks. Desperately need to get some foliage in here.
Re: Sci Fi Corner Project
Reply by
hollywoodjae026
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Feb 2013
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3D Art Showcase & Critiques
I guess I should have mentioned this is not a stand alone scene. These are going to be modular assets for a FPS mobile shooter.
Re: 3d Church Environment WIP
Reply by
MisterSande
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Jan 2013
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3D Art Showcase & Critiques
looking pretty good so far dude. Are you going to take the pieces into Zbrush ? and are you building it in a modular fashion ?
Re: [UE4] Last Of Us Laundrette Enviro
Reply by
Xendance
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Nov 2013
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3D Art Showcase & Critiques
How's baked lighting with modular pieces? Does it still produce those ugly seams like with UE 3 Lightmass?
2 results
Re: Morph Target (Blendshape) UV switching
Reply by
Eric Chadwick
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Jun 2014
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Technical Talk
Jesse shared a boatload of info about modular characters. Might give you some ideas. http://wiki.polycount.com/SkankerzeroModularCharacterSystem
Re: UDK 3 - Light bleeding through walls
Reply by
repete
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Dec 2014
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Unreal Engine
Have not used UDK in a while but I remember if there is zero thickness to modular parts you will get this kind of light bleeding.
Re: Bend Of Brothers Discussion (3DsMaxTool)
Reply by
BlvdNights
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Mar 2015
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That one is good for modular pieces, but not for things like wires or things that have a bit more of an organic flow, hang, etc
3 results
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