Here we go with sundays progress. Worked on the scales mostly. Got pretty scared when i thought i had overwritten an hour of progress of painting individual scales. Close one. I still need to go on to Cass' face and fix some stuff.
So I can't do any 3D models because my laptop cant bear it, time to make some concepts and illustrations! Here is a progress and final image of a sci fi witch. Here is progress pic: Moar concept: And a dark skin tone study
Cheers guys! I've been making solid progress on this. Though i've been posting more on tig source about it as it is mostly progress on the coding front. as proof i got the game working in browser! however there is nothing to do yet haha. http://muzzoid.com/www/
Hiya! Thanks everyone for your comments. Here's more progress on the gladiator. I've finally begun the texturing stage and set up a Marmoset scene to test my progresses. Planning to keep working on his texture for the next few days. Hope you like it!
I've had a note on my desk for a couple weeks now telling me to "POST A WALKTHROUGH" and now that I've tuned the lighting outside a bit so it doesn't feel like you're walking into the afterlife, I have made one! Here is the OWHQ Jan2018 Progress Walkthrough: https://www.youtube.com/watch?v=D8uwYfSW9tE Obviously, this is a…
I don't even want to know what kind of fluid. :neutral: You can use a wire parameter to each channel so that it works similar to a progressive morph. I have to do that often because game engines don't support progressive morphing.
@SpaceSteggy really like your progress, looking forward to seeing it textured. My progress so far, need to tweak a few textures and change the left hand computer station to match that of the concept, but on the whole happy with the direction it's heading. Should be finished by the end of the month :)
3/2 Progress (no cam) 3/2 Progress (cam) I think I'm nearly finished. I'll slow down the end some more (and perhaps play around with the camera) so it's not so abrupt. Let me know what you think!
I've been working on a alley scene in MagicaVoxel for a while now, and realized I had quite a backlog of renders. Since I'm making new ones pretty regularly, gonna use this space to keep all the daily progress. Here's the original little piece I made that the big scene is based on. Don't have progress shots for this one.…
posted my progress on here a while back but for some reason i cant post again on my thread so here is my progress on the splash art i was working on since halloween, been working little by little due to work and school :( hopefully ill make it in time of the deadline. any comments that could help me improve would be…