Warrior is my practice in modeling tactical clothing and gear. Clay renders and wireframes were done in Zbrush, Maya and Arnold Render. Concept by Oleg_ Ovigon. Discover more at https://www.artstation.com/artwork/lDe3ZO
Hi! What does the highpoly look like? I would ensure that it is shaded properly too. The facetted appearance (assuming you mean this aspect) can also be a result of a mesh with lowpoly silhouette is remeshed at a high density. In that case it has to be reworked. A more non-destructive way would be sub-div modeling.
Hello people! I'm a freelancer 3D Character Artist looking for remote jobs. Both long & short-term projects and part or full time. Skills: Organic and non-organic modeling from scratch; solid anatomy knowledge; High detailing realistic surfaces; Hand retopology and uv mapping; low poly modeling; baking process and…
I've realized that you really shouldn't rely on Baking for Hand-painted stuff because this model looked really good compared to the previous hand-painted models that I've made.model
We are looking for a 3D Artist that can help us create stylized models for our project in Unity. The main task would be to create different variety models of stylized, viking-theme inspired, structures, of different shapes and sizes. All the examples for every needed structures will be provided upfront. Keeping the poly…