Hey guys. First time working on zbrush to marmoset baking normal maps and I just finished projecting my high poly to my low poly and everything looks good except everytime i adjust it I get a distorted map on the top of the head? Any help?
Does the 3D game art that is done for a 3D AAA game or any 3D game in general, differs from the art made for a VR project, in terms of the art style, the techniques, the presentation of the asset in the game engine (shaders for instance )....etc???
Hi, I have a project for uni where im going to create a small diorama and render it in UDK I originally did a had painted house, but thought it was too boring so Ive thought of a new idea. I want to do a noir type scene, so black and white and set in a 1950's city. I want to do it in a low poly stylized way so the…
Hi everyone, I've been working on a personal project of mine the last couple of weeks on a chest. Yes sounds like something boring to do but I wanted to have that brush stroke feel on the texture and the black strokes on the edges like a comic book. So I went on the adventure trying to make one and using tools and options…
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme.The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
I could add some dents/scratches, I think it was only thrown around, but the decal on the ground tells a different story indeed so I'm replacing that one with some bullet damage. But the decal is only projecting on the floor, not on the two panels beneath the PC which is strange..I could project it onto the pc tho btw,…
Hey guys, these screens are from last august. I am getting my portfolio together for my last quarter at AIP, and i figured i'd share this project that me and my friends made. I though that they turned out real nice, but i'm sure the guys and I would love to hear any comments or critiques. Most of us are registered on…
Hello, Im the Production Coordinator for Dead Panic Studios, a visual development studio out of San Antonio, Texas. We are a full production pipeline studio that can handle everything from first concept to final animation. Below are links to our webpage and demo reel, http://www.deadpanic3d.com [ame]…
Hello everyone, Heres the final video from our classes group project that was done this Summer. It was worked on by 8 of us game art students over the course of 14 weeks. I was the world builder, but also created a few tileable materials and the wall parts for the structure. https://www.youtube.com/watch?v=RI3jbTi0uIo…
Hello again, Progress still continues on my game project, I've included a video of some of the work being done so you can get a better feel for the project. [ame=" https://www.youtube.com/watch?v=0Vx-0FafMu4"]Salt War 3d Artwork - YouTube[/ame]