Try running this script which will square the map gizmo. Just drag it onto the tool bar or create a macro out of it and run it before you leave planar mode. tm = $.modifiers[#unwrap_uvw].unwrap5.getGizmoTM () vX = tm[1] vY = tm[2] xLength = Length vX yLength = Length vY len = xLength if (yLength>xLength) then len = yLength…
Already covered but ProBooleans if you need to Boolean anything. James Haywood wrote a script called Clean Verts which helps remove those added verts. For most small things you can normally get away with floating geometry, at least for normal maps. High poly work, you're probably going to need to create it by hand or…
The USD Team at Autodesk is happy to announce the releases of USD for Maya 0.32 and USD for 3ds Max 0.11. USD for Maya 0.32 comes bundled with Maya 2026.1 and is now available on Github . USD for Max 0.11 is bundled with 3ds Max 2026.1 and is also available on Github as well. USD for Maya Key Highlights Animation…
Hey there. I'm just starting to pick up ZBrush (4R6) but I've run in to a problem. For some reason, all of the stroke modifiers appear as greyed out. As a result, I can't change the spacing options for my brush, which means I end up with strange lumpy strokes while sculpting. This happens for every brush and stroke…
this is a really nice chamfering modifier, it keeps all quads with the nice cube corners. its perfect for highpoly mechanical modeling, just block out your mass, add an edgechex modifier on top(make sure its advance) and then a turbo smooth on top of that and thats really all she wrote, you can adjust the properties of…
Hey guys. I'm trying to have an automated wire parameter and am getting caught up in one of the arguments. Here's the code:paramWire.connect $.pos.controller.X_Position.controller[#Limited_Controller__Bezier_Float] (pickMesh.object).modifiers[#Morpher][(morphNameResult)](endString) Which translates into:paramWire.connect…
ParoXum: Thanks mate :) I did use glue meshes before, but I found it to be not very flexible when used to cover the seams on terrain. It works great for unique meshes though and I used that method for the broken walls and roof. Yeah, I was quite surprised myself to see that multiple UVW channels would cause such issues. I…
From here I started placing the cards down in ZBrush using the move brush and curve modifiers - I'm focusing on the main shape at the moment trying to understand how to place the hair cards (looking at https://www.artstation.com/artwork/EaP1G8, https://www.artstation.com/artwork/28eGyv for reference) but it's going to be a…
Try projection modifier. it's one of its functions. https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2021/ENU/3DSMax-Modifiers/files/GUID-A529E28F-4444-4E90-BBAD-7E2DF108479C-htm.html?us_oa=forums-us&us_si=0dd04406-1698-4866-88d4-6151e2a35db6&us_st=projection%20modifier Works pretty…
I have had a look at the file. Your UV's aren't quite right. My guess is that you had them right and then modified the mesh in a way that interrupted the seams. To elaborate: some parts are not in the 0-1 space. This includes things that are not symmetrically mapped. The second problem is that the mesh does not seem to be…