What about taking a bit of liberty with it and having it sort of hit the hair and flow along it sorta becoming part of the water background? On a side note, Yes! Another water lux. I love water > frost/dark. Mystic looks cool but I want to claw my ears out with the voice.
Hello everyone, Today I am posting to try to solve a question that I have been carrying with me for a long time, and truth be told, I would like to be able to resolve it in order to create my environments with more confidence and security, or at least shed some light on the matter. The question is related to finding the…
My colleague Ben Garnell, who also worked on some borderlands 2 stuff said that was all just flat faces where different parts met, didn't sound too complicated (but that's just hearsay). I think if you want to mix a lot of crazy, very different guns, it's the only way. it just gets too hard to combine otherwise. We did…
Thanks for showing the breakdowns! So, in this case you had it lit in engine, right? From what I can see. Having it lit in-engine is probably the most flexible approach, but alas it would require more work on my part, haha. Thanks for the input.
i would first start by turning the texture off and the smooth off. I know it seems like it looks better, but it makes it harder for us to tell exactly what's going on. Also, you want to see what the actual model looks like, not what the subdivided model would look like. You can turn on "smooth edges," just not "display…
Hi! Its looking better, really nice progress!. I think your fog is way too intense, its drowning out a lot of your details here. Its hard to find the right balance but I would say keep messing around with it, you want it to add to the overall composition of your environment, right now its taking away from what I thin is…
Hello, I am totally newbie. May I ask why did you smooth some parts while you didn't the other parts? I know the concept of baking normal map; however, my detailed questions are... 1. What program did you use to bake the normal map? 2. The parts that you smooth and the parts that you didn't are same. Doesn't it cause error…