MockAI is a fast-growing startup based in London. We’re building AI-powered animation tools designed to help studios speed up production — with the goal of empowering animators, not automating them away! We’re looking for an Animation Pipeline Engineer to join us full-time and help shape the tools and pipelines that…
Position Title: Environment Artist Location: Vancouver, British Columbia, Canada Piranha Games is looking to add several skilled environment artists to our growing team. The ideal candidate has experience creating photo realistic assets, lighting, and textures. Artists should have experience creating both low poly, and…
Brilliant work - really great renders! "I am now creating the low-poly geometry. There has got to be a better technique than this for retopologising hard-surface objects." If it doesn't need polyflow then try the ZBrush Decimation Master plugin - works a treat!
Your link has an extra bracket at the end, might want to edit that. I see a bunch of commercials, and some cinematic/narrative pieces, just playing in the default sort order. So I'd suggest if you're targeting game animation work, you create a web page for it, and only show game work. All the rest is distracting from the…
Hi everyone ! I'm new here and would love to get some feedback from the community. I’ve been working professionally as a 3D artist for about four years, mostly on AR/VR projects where I create realistic props and assets. Lately, I’ve been thinking a lot about specialization. Most of my professional experience is in props,…
A Judaeo/Christian orc tee-hee... You do know that males are not born that way, but rather made? Might want to rethink the wang tip. Yea, I think it would look great without the noise. You have some pretty amazing painting skills no need to ruin it with some clunky filter. Areas of concern: The collar bone/neck/shoulder…
Yes I have tried that method, I inverted in Photoshop, even created a material in UDK and manually inverted with the one minus expressions, and have also baked my normal map with y- in the end I am getting same results. Okay guys, this might be my last post (I promise)depending on if I find a solution in the next 16 hrs or…
My final post. In closing, I could have spent forever tweaking, building and improving on it but I think now it is time to move on and move forward with what I've learned. Xgen is frustrating but worthy to know. There has to be better, more efficient methods of creating high-quality rope that I have yet to achieve. My…
Hi! I'm using Crease Edges in Maya as a way to sharpen some corners without adding supporting edges. What I define in Maya I can export as Alembic. Bringing the ABC file to Maya does display what's expected. Testing in Blender yields the same result. But not in Marmoset when subdividing the geometry. The only way I have…
Polygoblin, My studio has made several games that required a lot of asset creation. I'd like to make the assets we created available to the cancer related project for free. I have characters, vehicles, animals, and lots of environmental assets. I'm even open to sending you guys assets from my upcoming game majestic-12.…