If the 3d engine programmer did his job right res. should not be an issue. If you are resizing screencaps they should be resized at 1:1. I not sure if this is what you are looking for but... What is the end point for this piece of art? eg. working on my car in Max I tried different lengths, heights and whatnot. Q.What is…
I think its unfair that some people know how to use Unreal Engine 3! They can show their stuff in like... a game and stuff! :-P I render most of my stuff. Not anything fancy at all, just some point lights etc, nothing that cant be done in any current gen top-tier engine. I render them simply because I'm too stressed/busy…
this is looking really good man. No crits really, only a suggestion: The propellers/engines struck as not quite fitting the flow of the rest of the model. What about reversing the direction of the engines so they "aim" the opposite direction? It might give the ship a more streamlined feel. Also might be cool to try…
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game. I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets. I'm currently modelling some of the…
anyone can be a programmer. with CS note the "science" in the name - a good CS program really teaches you the fundamentals behind the programming/computing as well as the logic part and the algorithms. There's a lot of abstract knowledge and math in a good CS program. Just think of it as "the science of computing" rather…
very little to a lot. All depends on the game, the language/engine and what you want to do. If you just write game logic, you will need less math than when writing an engine to handle gfx code (unless you write a RPG with complex math based rules, or you write some clever AI system (but that's more algorithms than formula…
Yeah, it's actually quite confusing :) and I don't know if I'm 100% correct. id is the studio, gtk Radiant is an engine. (I am using Dark Radiant for the Darkmod, which is a branch of the open source gtk Radiant engine, our programmers have improved it alot). gtk radiant is the open source of id's engine. I think the tech…
We are looking for an experienced technical/shader artist to setup some very high end shader work for our project. The project is in Unreal Engine 4 so experience in Unreal Engine 3/4 is a must. This position is a fully paid position for either part time or full time work. Requirements: - Capable of setting up extremely…
Yeah, pior has it right. Tangents are directly affected by smoothing splits but are calculated separately from normals. If the patches are showing up in engine as more than just outlines then something else is going on. Likely normals are not getting correctly passed through the entire chain from bake to engine. What 3d…
Don't forget to also take the engine you're running on into consideration - All of the games listed above use different engines with different proficiencies - Some will be better at pushing large poly counts while others will be better at pushing high instruction set shaders, high res textures and/or post processing to…