Ok. I finished the worst part!! I don´t know If I am retarded or not. Did I really need to make part of the interior? Well the weapon is quite open. So it is easy to see part of the interior. In a FPS I would not bother to model that since that part of the weapon would not be visible. But what about a TPS? I would have to…
Wow mega! moody lit sculpture work, this'll be the one I'll particularly keep an eye on since wood Boroque - Rococo bas relief was part of my stock 'n trade, back in the day :+1:
Hey there, fellow polybros(and sises)! =) Here's a little something I've been working on lately. It's an environment roughly based on an amazing picture by Arnold Tsang that I absolutely adore. I would like to thank Arnold once again btw for making great art and for letting me use it. I didn't just replicate the thing in…
@Auldbenkenobi - Mostly I used photos taken of 'official' and 'unofficial' models/model kits. One in particular seemed pretty consistent. Photos from clips of the film (original theatrical release). But even these where inconsistent with each other. There's a scene in the hanger with Solo walking past a full practical…
Hi everybody! My name is Adolf Navarro and I decided to develop a classic ancient Greek warrior for this Reallusion contest. I’m not going to be too strict in the historical facts. So, I’ll try to create a nice and impressive look, half way from what we know about the Greek combat suits and weapons, in order to achieve a…
:)LOL The best part about this thing is it looks so completley helpess and harmless. If it actually existed in real-life it'd go extinct in a week... No visible forms of defense. Slow and fat making it a big and easy meal for most predators. Unlike other harmless animals... like say mice which are fast and can easily…
This looks pretty sweet, though I've gotta say that the polygon distribution and topology in a couple of areas is a bit odd. You've used a ton of polygons on things like his collar, belt, and small areas of his pants and shirt that could have been much better spent defining his facial features and the details of his hands…
I totally agree with everyone that sculpting cloth is the way to go in this case. mostly because it sounds like you wanted a shortcut for something that should be learned. Sculpting cloth is a good way to get a pretty good cloth sim started. When you start out with wrinkles and folds it helps bring the cloth to life.…
@curry23: thanks for the boost curry! i agree with you that i gotta loosen up some of my poses, a lot of times i have a tendency to have way too much fun with the rough under sketch and then get all hung up on the boring polishing part. so her's flaps, flaps comes from this jungle kinda planet were there is like no way you…