I loved Medabots as a kid :) . You could look at prosthetic hands for reference on the thumb but yeah they do look pretty weird irl. Might be worth checking out Gundams aswell if you haven't already. Can't wait to see it textured!
Good effort for first character sculpt. I think the eye iris' are a little too close together maybe. Try making the eyes a little smaller and separating them ever so slightly, I think it may help~~ nice job.
Thanks but this still does not allow me to de-select edges as Alt+left click(which usually deselects in Max) is taken up by arc rotate. Ideally I would be able to map 'deselect' to a hot ket but Max doesn't allow this...
Suspended work on this for a bit due to working on a test piece applying for an indie dev team :D Plus new job irl and stuff. You inspired me to apply for the dev team add3r :) Jack, I like that idea, it could work.
From what I remember and going back a few years, the docs explain stuff pretty well, though I think you have to go find it in the installs folders. IIRC there's some further stuff on the Havok (Dev Access) website?
reiro : those material are material instances, if you want to see how things are connected, check their parent material :) the same master material was used for pretty much all the props.The gloss wasn't in the alpha of the spec btw, but in a separate texture IIRC.
The sword is awesome and the helmet is looking pretty nice. However, iirc, there's already a DLC helmet on Chivalry that looks very similar to the one you are doing. I'll post screenshots later when I log in game so you can compare.
Use the draggerContext command along with the -anchorPoint flag to get the current mouse position.You can change the space coordinate type by using the -space flag (world,object and screen space are available iirc). edit : not sure if that answered your question tho :/
She is looking great dude. I feel like her mouth is a little wide, I like to use the inner edge of the iris as a guide. But, it doesn't look wrong and depending on your ref it might be right ;) Looking forward to more updates.
I'd be inclined to really accentuate the horn. Perhaps experiment with encompass more of his head or even the entireety head into the arc of the horn - it is what defines him as "The Rhino" as opposed to every other chunky comic book character out there after all.