Getting ready for the season with a bunch of pumpkins modeled with Blender3D, rendered with Unity URP pipeline and baked light, textured with Painter and texture bake with Marmoset Toolbag. - Aender Lara
Hi. I just joined. There is a lot of awesome information here! My primary interest is in modelling and texturing. I use the Unity3d engine and Blender3d to create art assets.
Well, I posted the request here: http://polycount.com/discussion/188395/low-poly-girl-head-requesting-assistance-paint-over-blender3d#latest But so far there were no responses to it.
Hi, I'm working on a small game with unity3d. I designed a level using blender3d and it's time to texture it. https://i.postimg.cc/gj8D2LHr/japanese-karate.webp If you interesting in this working send me a message. Pay by paypal.
[ QUOTE ] Does anyone know how to do poly counts and such in Blender3d? [/ QUOTE ] It's right in the top-right corner. To get a triangle count, just temporarily convert quads to tris, and undo after.
Technically not an animator but i do rigging, skinning & motion capture re-targeting in Blender3D, one of my favorite character COD MW2 Ghost by Infinity Ward is great to work with. https://www.youtube.com/watch?v=Q44lnCzBdvQ
Hey all I'm making an "interactive videogame" called Sector 3KB. I'm a one man project right now but I'm hoping to change that. I'm using blender3d and here's some of my stuff http://www.youtube.com/user/MansLaughterStudios
rigged, skinned & did motion re-targeting on one of my favorite COD MW2 characters by Infinity Ward in Blender3D, Ghost. The character is well designed low poly model that easy to work with. https://www.youtube.com/watch?v=Q44lnCzBdvQ