For the lightmap uvs I just left at least 3-4 grid points around the border and 2-3 between the shells, i didnt even focus on maximizing the lightmap uv space, just that the edges were on grid points and there was a bit of padding around everything. when its all said and done, the uvs probably are around 70% of the space…
the pacing feels good so far, and the "flow" feels good too. I'd include the sword's actions in the blockout, it's too integral to the action and it's hard to read what's happening when the sword stays in the same hand all the time. If one doesn't know the sword is being thrown and caught, they would be totally confused.…
Daz - Yeah, i'll have to play with the eyes probably. I'm having a hard time getting myself to make her look evil. Been playing too much WoW i guess. My lvl56 hunter babe is just too gorgeous http://www.strangefate.com/webby/orcshe-ref.jpg Modo's great, you should go to luxology's site and give the new vids a look (…
The normal map is looking a lot better now. The end result still looks good (I thought it looked good before but it's better now). I think your specular map is still the weakest texture here - as was pointed out initially, there's a lot of parts which don't make any sense and read like you've just tweaked the levels /…
hey man, nice image so far- some crits tho: The arrangement of the assets in your scene should draw the viewers eyes in, and right now they are fighting against that. You might want to try arranging the assets in a way that makes it a welcome space for the eye to flow through- I like to think about it like fung shei. you…
Hello, My name is Lee, and I would like your guys opinion of what we are doing over at ULU. I will give a little background. About 1 year ago, without any prior game design knowledge, I set out to learn all I could about UDK and game design. It was a struggle to say the least. With tutorials scattered, and virtually…
My dad has been wondering about my goals but i don't have a completely clear view my self. if anyone could answer my questions it would be a great help... some details about me.. I'm currently in my junior high school year I'm also working on multiple portfolio projects both 3d and non, the software i'm using is... *…
Hi friends! Not sure if i'm correct here, but my issue is heavily technical - but of course about game art. Anyway this is pure self-advertisment. I write an articles about... "Fakes & Tricks of games which impressed me" It goes about crazy ideas or awesome tech fakes which made an cool effect. I write about this in my…
This was missing, so I had a stab at it. People are always posting images of their models online and asking for feedback. Unfortunately at times the model is presented so poorly that it makes giving feedback nigh impossible. The main problems are tiny images with no contrast on the model but a huge contrast between the…
The Project Malaise (working title) is s sci-fi survival game inspired by old-school movies such as Alien and Pitch Black, where few survivors find themselves in an alien environment facing an unknown sentient threat. The game is done in a slightly retro-futuristic look, attempting to capture the clunky sci-fi tech of the…