when u find the transformer button for that spiffy invention of japanese talent, plz share. I was going to get one back in la, but every coffee drinkin, poem writin snob was in line ahead of me.. :\ texas doesn't believe in savin gas n money, so I'm sure their banned here thx to bushy.
Try clearing the Transform and Scale under the Heirarchy tab. Apply an Xform modifier or reset the Xform of selected under the Hammer Tab. If you modelled from a plane, it might be stretched in a flat way, where it might be thicker at certain viewing angles. Imported models can have similar glitches where scale is blown…
Thank you so much vig :D resetting the scale and transform fixed all the wierdo scaling problems I Re rigged the leg from scratch and linked everything but now i have this wierdo tiny error . "the objects With *look At Constraints* dont rotate with the the rest of the leg as I move the Hi Solver forwards and backwards"
Generally you take a photo with a Macbeth chart in it and then compare the color values to a digital version of the chart. The difference in values helps you to work out what transform you need to apply to colours to cancel out the effect of environmental lighting and other such pollution from the source photo and allows…
Heads up! Both niagara and cascade is broken in 4.23 preview 5. All existing and newly created particle systems has wrong transform (they have an offset relative to their world location) so they appear off located. So if you work a lot with particles, skip this preview version entirely, or otherwise you will have a lot of…
Any way to do this in Maya LT? Nightshade uses Python, so it won't work. I downloaded and tried an old standalone mel script version of the Nightshade texel density script, and it didn't work for some reason either. Edit: Found it! in the new UV editor's UV Toolkit: Transform> Tools> Texel Density> set
There was a bug in 3dsmax where it wouldn't update the skin cache, they fixed it in an update. So make sure you get the latest patches, hotfixes. If you're up to date then it's probably a dirty model. Reset scale and transform, collapse the stack rebind ect... If you can post the file I can probably take a look at it and…
Check and make sure you're exporting normals/smoothing groups, and also check to make sure that your normals/smoothing groups properly represent the surface type you're looking to create. It's also worth resetting transforms before you export, triangulating before exporting, and switching to *.OBJ if you're using *.FBX,…
if your problem with compositing apps is that the node networks grow large and hard to read then look for functionality to organize nodes within groups to condense a bunch of nodes into a single, expandable icon. the old shake has that, for starters. probably a standard feature everywhere. then just group your transforms…
Create a light and this should go away. The default 2-lighting setup will add this shading line, because the two lights are coming from directly opposite angles, which causes an unlit area for any parts of the surface that point perpendicular to those lights. If that doesn't do it, also try a Reset Xform, as this could be…