Idea from the other thread I think this is a great idea. :) Also some more ideas :P* Having a separate user definable channel where you could pack a texture and choose which channel performs a particular function (R=Gloss G=Occlusion B=Height for example). Currently it pains me to use so many different textures when i…
Ok... The build has begun! I've got the majority assembled but have a few questions before I power up. The cables that connect the case buttons and button LEDs appear to fit either way round and the manual doesn't make it clear which way. I'm guessing the single pin plugs are fine but is it trial and error on the double…
Excellent advice Liam! :) When you start looking at 2D game art there is actually a lot of content involved in the creation of menus / UI. Try and list all the elements you can see on a page splitting them into categories like this: -Headings / Titles -Content / menu items -Icons -Images -Controller Buttons/hint text…
WoW has done well with it's free Addon system, where most creators instead opt for a donation button. Some addon that wanted money for their service hit big hurdles and are nowhere near as popular as the free ones. I honestly think this entire thing wasn't so much an issue with gamers refusing change as it was a very bad…
retmia wanted to create convex hull. Preparing a tool that will allow you to create optimized geometry with some control of the output and different algorithms + polishing it would take probably around 1 week. Just a tool that will give you convex hull is like 1 hour of work with testing in all in Unity/Maya/UE4 :) As for…
There is no "Select" section in my version of SKIN. (Bear in mind, this is Max 4.2 - not 5, 6 or 7) If you mean the SUB OBJECT flyout in the modifier tab, then all it has is ENVELOPES. Nothing else. The only place where you can put a check next to the word "vertices" is in the FILTERS section of the tab, a box next to…
I haven't had those problems (yet) with UV mapping in 8. Only thing I've noticed is that when I planar map the selected polys don't maintain their shape... the selection automatically stretches oddly to fit to the edges of the uvediting square. I don't know if this has always happened in max and if there's a checkbox…
Racer445: I quickly watched some of the first few videos. Looking pretty good, and pretty funny at times with the stuff you were saying, so I was entertained. I have a little crit for you though. Try to use connect in vertex mode if you can instead of cut. Connect will always join the two vertex together perfectly, while…
The expensive schools are the ones that teach you which buttons to push. The AI's, SCAD, Digipen, Full Sail, etc. You obviously know which buttons to push already from looking at your webpage. What you need now is a solid foundation in fine art. Which can be had much MUCH more cheaply. Find a public college that is in…
Hi everyone! We’re a team of two developers looking for an artist for our humorous superhero visual novel. Our previous artist recently stepped away to take a full-time job, so we’re looking for someone to complete some final art pieces before launch: * Marketing assets (including Steam page assets) * Main menu art * Main…