It is specific to what kind of weathering you are trying to create. Metals corrode and oxidize, and in the process they undergo chemical changes. Also, many kinds of damage and localized wear include a component of surface transfer between materials. Do what looks right for the circumstances you are trying to replicate and…
Have you seen the talk with the art director of Guilty Geard Xrd? His team were trying to achieve a similar idea, from the perspective of replicating the wandering fluidity of hand draw animation in the rigidity of computer graphics. Their solution was to use a complex rig with distortion points splayed across its entire…
Well, the point is....I could just go full accuracy and replicate the references down to the smallest twig (well, not that much, but you know what I mean). The problem comes with retopology. At the moment, no automated function is capable of achieving a good distribution of polygons within a reasonable budget. If I go too…
Something like 500 games are released onto the app store every week now; the vast majority of them barely make a few dollars. Games like Clash of Clans had a lot of money invested into them, their staff and their infrastructure - they were also not new players (Clash of Clans was something like their fifth game, which is…
take the dirt and scratches out of your normal map and some of them out of your diffuse, and have it only in your specular map. in the specular map you can have things like scratches, and slight variations in the metal tone, and darker areas of grunge, and in the gloss map you can give those same scratches a higher…
https://drive.google.com/folderview?id=0B5zeoPMzUv0ha3FNT3FMSmtqbVU&usp=sharing Jon, When I got back into work this morning, I tried the same exact process I did at home and it replicated the issue I had yesterday. After I make the shape and choose to convert to normal, it just gives me the shape to normal dialog again…
I feel a lot of people believe that every detail needs to be sculpted in Zbrush, which I disagree with, and they end up losing the realism b/c they cant quite replicate nature. But I personally feel that if you use Zbrush to really sell the form/feel of some material, that you can then combine your hires zbrush normal map,…
@DWalker Thanks for the reply, the wings were based on a creature from the movie Underworld 2 called Marcus, I wasn't trying to replicate accurate bat anatomy and with the face and the body, the theme of a bat was just something that i wanted to play off rather than be a slave too, but i do respect and understand the…
Yeah sure, I'll chime in. Here's a quick draw-over that I did. The big proportion notes would be: * to make the head slightly bigger, and the neck longuer. * The breasts size needs to be reduced quite a bit, and they need to be rounder. Right now your sculpting her naked, so you're probably trying to replicate how gravity…
Doing some testing I'm really not sure what your error is. THe error I was thinking of last night was an error in my understanding of what you were trying to achieve I think. I'm not fully sure why you're creating a static texture though, as if you're going to be using the captured cube on objects in the same scene you're…