ehhh, lose the flash folio entirely. Just use thumbnails and images! Even if the bar wasn't jittering and going crazy, I cant save your images because they're in a flash pane. There is some good art in there, and you're not doing yourself any favors by using this flash driven interface.
What I loved about Dirt 2 was the UI. Everything about the graphic design side of it was just awesome. I really need to play it more, I spent too much time just in awe of the visuals :D It'll be interesting to see how they develop the interface in Dirt 3.
you can always do your interface art in your preferred 3d app. that is what i did with my wip folio site, which took only around 30-45 minutes. as for the overlapping, since it is not apparent on your pc but is on everyone else's, what is your desktop resolution?
Milkshape had is pros and cons. The pros it can import and export various models for various game engines. Also its good to work on if youre creating models for the DS or PSP. The cons are its one of clunkiest and buggiest program ive ever worked on. They really should tune up that interface.
I feel the synthetic feel in games and 3D in general has two main causes: - Lack of technical capacity of engine (or performance and time constraints when authoring) Engines are very good at displaying an staggering amount of tris now, have better lighting solutions, high resolution textures and more. Yet as pointed out…
Hello all! My name is Lindsey and i currently work as a User interface artist at a local studio, i also do 2d asset creation such as vector characters, and prop design. I have a bit of a mix of things in my sketchbook from the above UI work, to illustration & marketing. My focus is currently on mobile gaming.
Hi there, My name is Miller I'm an experienced artist in: - 2D Concept Design - 2D Interface - 3D Modeling - 3D Texturing - 3D Animation - 3D Rigging - 3D Sculpting You can check out my portfolio at: http://moonseer.portfoliobox.net/ Thank you very much. Miller moonseer@gmail.com
The editor is already out Autocon.....Really you gotta try it. Its just a 3d version of SC1 editor. Or you compare it with WC3 editor. Practically all of their editors have the same interface >.< Plus part of it is, now we have soo many modified maps in Sc2.
Zbrush is like a labyrinth with mines. Mastering it is mostly getting accustomed to numerous quirks and workarounds. I still wonder why when I put "delete subtool" button in a specific convenient interface place it sits there silently till I push it. Then instant gray screen forever.
Not sure on that one. Are you exporting the cage as a separate mesh and then impoting into xnormal and hitting the "use cage" checkbox? You can make a cage inside in the xnormal 3d viewer. The interface is really cumbersome but the result is averaged and you don't need to deal with xnormal rejecting cage meshes.