I'm about to start digging into building my first modular environment and was curious where it was best to put the piviot point in relation to the depth of the wall. Do people tend to build ontop of the center line with geo in front and behind (A), Behind that center line on the grid (B), or infront as seen in (C) I've…
Hey Poly, thank you for this thread, I'm going through a tough time and had another depression episode and reading all these really helped. I drink a full 500ml pint of water every morning for years now. (it helps the digestive system) (recently I've remembered my childhood living in an old house only with stoves and stuff…
if you say so.... this is the best i could get with the starting distance of 20, mine on the left (same distance setting) btw max 30 to 5 mine 30 to 5 perhaps it's the sharp corners it doesn't like ? heres an easy one for it a simple circle from 3 arbitary points looks like guess work to me, I wanted to do 2 but the max…
More concepts up for collab..... Mana / Blood ward ES staff (chinese symbol reads Earth)* spring 2014 Chinese lanterns. First two images are different styles and details. If you want a concept just ask for a combination. Some more styles (mainly repeats but in a front view) Healing ward for juggernaut. A chinese gong that…
Companies are usually pretty lenient...but in this type industry a due date is usually a deadline... which is a reflection on work habits. Excuses really don't matter (not meaning this harsh... it's just the truth). It always sucks when something like this happens, honestly I couldn't say one way or the other. If they have…
Giving us the choice between two types of tangents when baking would've been ideal, i remember one of the Autodesk reps agreed with me there. Too bad to see they didn't implement it. So i tested with the same single smoothgroup cube case: all DX shaders have this problem apparently, it's just the worthless "DX display"…
After seeing it I would hope that another company will pick this up and get the original team to see it finished...but I don't know how copyright and all that legal mumo jumo works on this type of stuff. I can't stress how awesome this would have been...after playing Amalur I was always wishing for "more" of this…
As someone that has been a fan of all types of metal, has written for metal mags in the past and on websites, and followed Dio and Sabbath for years and years...I kinda knew that. ;) In fact I would hope that to most metalheads here on this board that was common knowledge. Shame if it isn't. The Devil You Know is an…
Thanks man! Actually, I used to use decimation master a lot, but I have been seeing some pretty good results from ZRemesher actually in 4R7. I like it too because it gives me nice clean quads to work with and makes things a lot easier. It really depends on the type of surface or asset you are sculpting if Decimation master…
thx, added yet another baking map type: transfer: I hope thats clear to most, if not: it renders your material from your selected object from UV-channel A to UV-channel B. Its useful (and I often do that) when you want to re-target or re-layout your UV-layout but already started on the texture. This way you can transfer…