Well I was sitting here at work not having any calls coming in, so I sat down with google for about 10 minutes and just searched for everything I could think of. Eventually I found it by typing..."3d stylized short film dogfight" and I saw "The film is a stylized depiction of two dogfighting airplanes, created ..." in the…
I wouldn't even mind if it looks a bit like wow. wow isn't the first game with a stylized game environment, it's just the most famous one and that's why all the games that follow will be compared with it, especially if they are from the same genre. It only makes sense to aim for a stylized game environment if you design a…
Dmitry Tamko – 3D Character Artist Freelance | Full-cycle 3D character creation About Me I specialize in creating 3D characters from sculpting (high-poly) to texturing and preparing models for rigging. I work with humanoid characters in both realistic and stylized projects. Rigging and animation are not my areas of…
Started work on some basic stylized environment pieces. The idea is to create a small library of stylized assets that can be used to make a good level. I think every other project I've done has been more like here is a reference, make this the end result. And while I still used modular kits I built its still been pretty…
Thank you so much for the input @putka .
Indeed, choosing between realistic and stylized can be very difficult. For the realistic, i feel that i only have to struggle with getting the basic blocks right, and finding the correct texture. As for stylized, its much more than that. Ill keep practicing. and thank you for the…
I couldn't tint spec color of non metals (Cloth, skin, etc) on stylized models with metalness. Colored spec reflection isn't needed for most things realistic though (except fringe materials). Comparison above by @EarthQuake http://www.marmoset.co/toolbag/learn/pbr-conversion That second point in the cons of the metalness…
1. Focus on either stylized/handpainted or realistic. 2. Scrap most of it and try to create 3 high quality finished scenes, you can highlight hero assets/props for the scenes, but most props don't need a separate image. 3. Even if you decide to focus on stylized or hand painted environments, try to do at least one of the…
Aside from the very apparent proportions issues, you should really turn on Perspective mode in Z, having it off really isn't helping your sculpting. Also are you going for stylized characters are naturally correct ones? Reason I ask is if you're going for stylized you're not quite hitting the mark due to the numerous…
The trunk & roots are fine, if the grooves are a bit deep, but the branches just don't feel right. They are blobby and seem undirected. Did you have a particular species in mind? A beech tree looks somewhat similar to what you have: Notice that the branches are mostly smooth, with only the occasional knot or gall. I'm not…
I like the concept but the 3D interpretation still needs a lot of work. i think fur could use sculpted details. just look up how to sculpt stylized fur and try to implement it into character. Other than that, i know it's stylized but you need to seriously rework it's legs as currently it looks like he's missing legs and…