So if someone says you have the skills required, I'd take that as there is a chance you might be able to land a job. If you want to ensure you can land a job you need to figure out how to stand out from the pack! First thing I see when I look at your portfolio is way too much work. Do a cull. Cut your portfolio down to…
First and formeost, you need to completely ignore anything related to the normalmap texture and focus 100% of your effort on figuring out how to export out the two skeletal meshes (say, body and head) so that they appear seamless once in engine - even without materials applied to them. This means that you have to learn how…
Definitely Mark - I can't be perfect with this, but I can certainly be closer then what I have haha. Nosslak - I found a script that equalizes the texel density which is a time saver. You can pick a the uvs that you've scaled to be the density you want the rest of the meshes to match or just use a default density. It…
I'm just making a guess here, I might be completely wrong :) Tiling textures usually wrap using the hardware sampling method. Whatever the geometry is, once you reach a side of the texture it just repeats the pixels from the other side. This is the regular approach and there's plenty of method to create them, the more…
before you keep the coding hands on, you should consider writing what you want to do in coding in an English form "psudocode," and then Unified Modeling Language, these two things will really help you understand how programming should work when you get to the hands on coding. I would recommend you to buy books like C# for…
I think its because your baking software and rendering software is not synced. Check the Handplane thread to get more info about this "synced" thing. If you want to show your final normalmapped model in Maya, then I recommend to bake your normalmap in Maya. Because probably its synced with itself.And if you want to show…
At last have a time to visit a forum!:poly124: Easiest way is like Eric said use B]curvature[/B preset but disable all sliders except B]sharp[/B. Another is to create it like DDO is. 1. Make two copy of your base normal map layer. 2. Invert it both. 3. Show on first layer only Red channel and on second one only Green…
[ QUOTE ] I have trouble believing that as most trains run on electicity these days. [/ QUOTE ] Where do you think they get that electricity from? [ QUOTE ] I still dont understand the SUV thing. [/ QUOTE ] What's not to get? Noone wants to drive a minivan, and the station wagon is just barely coming back in style (dressed…
Take this advise with a pinch of salt as it may not be 100% accurate . What I would do is take the Head faces and put a material ID on them(ID 4 for the head and 5 for the body for example),basically so you can use the select material ID fuction in the editable mesh/poly rollout modifier and it saves you having to slect…
I can't stand this anti-vaccination thing. I've got a three year old, and he's damn well getting his shots. My grandma spent time as a nurse hot-packing polio patience and working iron lungs. Fuck that. My kid is not getting polio if I can prevent it. And if you want to hear an amazingly terrifying stat about autism, chew…