4.5 is a first step into a material-based workflow, we've worked pretty hard on laying the foundations in this release but there's more to come out course :) I'd definitely recommend giving it another go, especially if it's been some time since you tried it. I remember getting a trial some years back to have a go and just…
Hi guys, I'm starting to learn about Python and coding in Maya, and immediately, I have a first project to work along with this lesson. I am trying to replicate the same user interface as Modifier Panel in 3ds studio max. I got most of the stuff to work right, but the issue comes in where the Layout doesn't change…
Hey folks, I found a really neat trick when working with custom HLSL nodes in the UDK material editor and wanted to share. As of right now, to pull in a texture as an input (assuming you want to mess with the texture itself, not just a float3 or float 4 value) you need to use a custom texture node. HOWEVER If you want to…
@Eric Chadwick, cool! This felt like a better alternative to sculpting detail, but I was vaguely worried that my reasoning for using this method failed somewhere ='D (Of course, simply doing it in texturing may be a better way for some of these usecases) The node tree is rather simple, but added a few more options:
As the title suggests, as I was experimenting with this feature, I've painted pink all over one of my bump maps. I can't seem to figure out a way to reset all changes made to textures, if at all possible. I could of course reimport my bump map but I feel as if I'm going to be using this feature I'd like to be able to…
I'm currently working on version 1.28 which will mean a price increase but also a great number of new features including extra strand types, wave frequency control, fade in/out control for the alpha, hex code for colors and hopefully the Load/Save Projects feature. Later versions will include the ability to add/remove and…
I'm working on a project that I'm pretty far with in dDO, but I want to try adding some normal detail by painting on the model. I don't really see an easy way of going about doing this. If I open up dDO and load the project, and then load up nDO. All nDO then wants to do is convert my active layers. Am I missing something…
hello to all. I am a 3D environment and props artist here for freelancing. Skiils: low and high props modeling. good command on sandbox2. UVing and texturing both organic and inorganic. my work http://www.game-artist.net/forums/finished-projects/11493-unpredictable-crysis-mod.html my showreel [ame]…